![]() ![]() ![]() In theory, the players are chasing after Dark Riders who are part of one deadly cult, the Whispering Way. It's a case of stuff just not making any sense. This isn't just a case of missed opportunities or small head-fakes. So when the party starts trying to solve the mystery of a bunch of dead children in a nearby village, it's hard not to blame them for thinking along the same lines.Īnother, bigger (and more broken) example is in the Wake of the Watcher. The Beast starts off with a battle with a really cool and nasty phase spider that is abducting a child. And in this adventure path, the most compelling villains aren't THE villains. One example is that in the first two installments, the writers introduce three potential villains (Splatterman, Vorkstag, Grine) who are far more colorful and interesting than anything the Whispering Way has to offer.Īdventures need villains. It also felt at times as if the whole thing needed one more big edit, the kind that aims at coherence and narrative, not just tidy stat blocks. Nice, for example, to have the Mi-Go statted out and ready to go.īut this is also the first AP where I - and my players - found ourselves stumbling against quite a lot of other stuff that just seemed broken and kind of incoherent.īluntly, it felt like the entire AP was too much of a hodgepodge (werewolves, Frankenstein, vampires and Lovecraft?), one that the Paizo folks just couldn't quite wrangle together. In our game, I had one player in particular - a fifteen year old guy - who was really moved by the beast's plight.Īnd later on, some of the individual Lovecraftian elements are cool. Harrowstone and the Beast had some compelling bits: the Splatterman, Vorkstag and Grine, the Beast itself - all really cool. Which is why I want to share some thoughts about the Carrion Crown Adventure Path.įirst, there are some very cool elements here. The narrative approaches are more complex, more innovative, and just plain more fun than anything Wizards approached during the 3.0 and 3.5 era. ![]() I also think of Paizo's work as sort of redefining what D&D can and should be. It does not store any personal data.I generally rave about Paizo's adventures, particularly their Adventure Path stuff - which by definition has a bigger scope, more story structure, and is well thought out. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. ![]() The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]()
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